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In these examples, I swap between a resolution that will fit on a 1440p screen, then use the same hotkey + ALT to switch to a higher resolution in the same aspect ratio. The format is: ( Name="Key", Command="setres WidthxHeight" ), so mine look like this: First you will need to add them to the coalesced file. Setting up the setres commands is a two part process. Some of you may use this already for Skyrim. So what happens is that every time you hit the setres command, it tells the game to go to a resolution outside your screen, which GeDoSaTo allows, and then downsamples that so you can see the whole thing on the screen. This makes up for the fact that UE3 will not allow you to run outside your screen resolution. GeDoSaTo allows you to run resolutions outside your screen resolution, downsampled to your screen resolution. However, the only way this works for resolutions outside our screen resolution is if we use GeDoSaTo. If for whatever reason DSR doesn't work, you can also do this in a program called GeDoSaTo. In order to achieve resolutions are higher than your monitor supports, you can use DSR (see our guide for custom DSR resolutions).
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Unreal Engine has a command called setres that can be used to bind hotkeys to specific resolutions. In BioEngine.ini add/change the following under bEnableVSMShadows=True This game suffers from the same shadow banding that plagues most UE3 games. * resolutions can be set to hotkeys which give an advantage similar to hotsampling INI Editsįind your Documents/Bioware/Mass Effect/Config folder and open BIOInput.ini.Īdd these settings under Bindings=(Name="NumPadOne",Command="show scaleform")īindings=(Name="NumPadTwo",Command="FOV 0")īindings=(Name="NumPadThree",Command="FOV 70")īindings=(Name="NumPadFour",Command="SloMo 0.5")īindings=(Name="NumPadFive",Command="SloMo 1")īindings=(Name="NumPadSeven",Command="ghost")īindings=(Name="NumPadEight",Command="walk")īindings=(Name="NumPadNine",Command="ToggleFl圜am")īindings=(Name="Multiply",Command="PlayersOnly")